The Flemish Militia shares the common weakness of infantry against siege units, archers and fortifications. Flemish Militia are also NOT affected by the damage bonuses that are dealt against the Spearmen armor class, i.e., they are not weak against Elite Skirmishers, and are less afflicted by arrow fire from Arbalesters and Heavy Cavalry Archers. Contrasted with the Halberdier, with weak stats and a slow fire rate of 3, the Halberdier does poorly against all non-mounted military units. On the other hand, Halberdiers provide better value per resource spent, due to the heavier cost of the Flemish Militia, both in the case of future income lost from the Villagers and the cost of new units if one were to keep producing them. With 1 melee armor advantage over the Halberdiers (as well as a greater Rate of Fire), the Flemish Militia has a decisive edge, combat-wise, against foot units (except Monks) and siege units. However, a high proportion of those units in one's economy will lessen the size and thus effectiveness of the resulting army of Flemish Militia. This can aid in rebooming if the game continues much longer. A strong Imperial Age economy relies on a large contingent of Villagers, so Flemish Militia can quickly swarm the battlefield in a final push attempting to break a resilient enemy or a desperate last stand in hopes of an eventual turnover.įishing Ships, Trade Cogs, and Trade Carts, if present, will continue to provide resource income after researching Flemish Revolution. The obvious drawback is that Flemish Militia can no longer build structures, repair, or gather resources, so Flemish Revolution disrupts the player's economy for a long period of time.īecause of this, choosing the proper moment to research Flemish Revolution would, in most cases, decide the outcome of a game. It provides an immediate military advantage, as it turns all of the player's Villagers (except those converted from other players) into military units. The Flemish Militia becomes available after researching the Flemish Revolution unique technology at the Castle in the Imperial Age. It can be thought that the unit is not an upgrade of a Villager, but replaces Villagers at the same spot with same percentage hit points remaining.Īge of Empires III: The Asian Dynasties Review Unlike other upgrades, the unit being upgraded (Villagers in this case) can still be created. Unlike the Villager it upgrades from, Flemish Militia cannot build or repair buildings or gather resources. The unit trained at the Barracks is a regular military unit, whereas the (two - male and female) units which replace the Villagers counts towards Spies, costs 50 food (for the purposes of score and some capture-age statistics), and is also available in a female variant. It is an infantry unit somewhere in between the Halberdier and the Champion.īehind the scenes, the Flemish Militia are three statistically identical units. The Flemish Militia is the second unique unit of the Burgundians in Age of Empires II: Definitive Edition - Lords of the West. Can be either male or female, depending on the Villager being replaced “
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